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Managed end-to-end production from concept art, modelling and texturing to engine integration with a team of more than 100 artists.

2026-09-20

Managed end-to-end production from concept art, modelling and texturing to engine integration with a team of more than 100 artists.

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Delivered 300+ weapons and five complete high-quality levels, including over 3000 props and building assets.

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The team strived to achieve a hyper-realistic modern military art style with cinematic lighting, physically based rendering, and dynamic atmospheric effects such as real-time weather, day-night cycle and volumetric fog. Large open-world environments were
NEWS
Built a dedicated elite art team with an average of 80+ senior artists, providing continuous and stable full-cycle art production services for the title across three consecutive years.
2026-09-18
Delivered three complete high-quality level production with 1000+ props and buildings within the level art team of over 40 senior artists
2026-09-16
The team’s focus was on ensuring a hyper-realistic modern military art style with cinematic lighting, physically based rendering, and dynamic atmospheric effects including real-time weather, day-night cycle, and volumetric fog.
2026-09-16
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Mario+Rabbids Kingdom Battle Rainbow Six Siege DELTA FORCE: HAWK OPS PUBG MOBILE

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