WHY JOIN US
CULTURE
Enjoy an open, collaborative and supportive creative working atmosphere
GROWTH
Access systematic training and clear career paths to continuously upgrade professional capabilities.
ACHIEVEMENT
Gain a strong sense of achievement by delivering high-quality art solutions for global blockbuster games and earning recognition from partners
ACCLAIM
Contribute to globally renowned and highly acclaimed game titles

COMPENSATION
Receive a competitive salary and benefits, including additional annual leave
TALENT TRAINING
RECRUITMENT
- Artist
- Programmer
- Designer
- BD
- PM
- HR
- IT
UE Level Artist
Chengdu | 5+ years | Bachelor
Job Responsibilities
1. Collaborate with level designers to conceptualize and build game levels.
2. Create high-quality terrain and environments inside Unreal Engine.
3. Produce high-quality scene 3D models and textures.
4. Propose ideas during scene production to improve visual quality.
5. Build and integrate level assets including architecture, props, materials, lighting and atmosphere under art direction.
6. Independently deliver tasks on schedule.
7. Cooperate with Technical Artists to optimize workflows and tools.
Requirements
1. Minimum 5 years of game environment art experience.
2. Proficiency in one or more 3D tools: Maya, 3ds Max, ZBrush, Houdini, SP, SD, etc.
3. Self-motivated, able to troubleshoot and explore new production pipelines.
4. Solid foundation in traditional art.
5. Strong observation and imagination; capable of level layout and player flow design.
6. Maintain consistent art style following art direction.
7. Understand and comply with technical documents and performance constraints.
8. Strong knowledge of level optimization: polygon budget, memory and texture limits.
9. Good awareness of project workflow and milestones.
10. Willing to share knowledge and ideas within the team.
11. Quick learner for new tools and technologies, able to suggest workflow improvements.
Please send your resume and portfolio to:
quanxiaoling@rgbsoft.com.cn3D Character Artist
Chengdu | 3+ years | Bachelor
Job Responsibilities
1. Create next-gen game characters based on concept art.
2. Master the full next-gen character production pipeline and follow project specifications.
3. Keep up with cutting-edge game art techniques and solve art-related technical issues.
Requirements
1. Major in Fine Arts or related fields. Solid art foundation, strong creativity, imagination and sculpting skills.
2. Minimum 3 years of professional experience in next-gen character creation for games.
3. Good professionalism and teamwork spirit.
4. Candidates skilled in ancient Chinese realistic style or modern realistic style are preferred.
Please send your resume and portfolio to:
quanxiaoling@rgbsoft.com.cn3D Environment Artist
Chengdu | 3+ years | Bachelor
Job Responsibilities
1. Proficient in 3ds Max for modeling and Photoshop for texture painting.
2. Fully interpret and realize concept art, with the initiative to improve artwork.
3. Proactively complete assigned tasks, revisions and asset handover.
Requirements
1. Minimum 3 years of working experience in 3D model creation.
2. Expertise in 3ds Max and Photoshop. Strong color sense and modeling skills.
3. Diligent, self-motivated and eager to learn. Good communication skills, positive mindset, able to follow work assignments with strong professionalism.
4. Graduated from fine arts or related majors with solid art fundamentals.
5. Passionate about the game industry.
Please send your resume and portfolio to:
Character Concept Artist
Chengdu | 3+ years | Bachelor
Job Responsibilities
1. Complete game character concept design according to official project design documents.
2. Create original concept art for characters, creatures, pets and promotional illustrations.
3. Accurately follow project requirements, revise designs as requested, and deliver high-quality artwork on schedule.
Requirements
1. Minimum 3 years of professional game character concept art experience. Proficiency in Chinese realistic style or Western realistic costume design is preferred.
2. Strong hand-painting skills and original design ability with excellent shape design and color control.
3. Good teamwork and communication skills, able to work under project pressure and tight schedules.
4. Detail-oriented and responsible, capable of independently completing full-set character design tasks.
Please send your resume and portfolio to:
Environment Concept Artist
Chengdu | 3+ years | Bachelor
Job Responsibilities
1. Create interior and exterior architectural & environmental concept art based on level design planning.
2. Support mass production of in-game environment assets, follow up art iteration, and revise concept designs according to feedback.
Requirements
1. Solid hand-painting skills and art fundamentals. Familiar with architectural structure and professional concept art workflows.
2. Proficient in PS, AI, Blender and other art tools. Capable of 3D modeling, material setup and rendering in Blender.
3. Experienced in modern realistic style or ancient Chinese realistic style is preferred. Familiar with 3D-assisted painting workflow is a plus.
Please send your resume and portfolio to:
Lead Character Artist
Chengdu | 5+ years | Bachelor
Responsibilities
Lead, manage, and mentor character artists through regular feedback, one-to-ones, and development planning, fostering accountability and a collaborative team culture.
Plan and delegate work with Production, balancing team capacity, priorities, dependencies, and delivery schedules, and escalating risks early.
Set and maintain character quality standards with Art Direction, lead art reviews, and provide clear, actionable feedback.
Remain hands-on in creating high-quality real-time characters, including heads, bodies, clothing, armor, accessories, hair, and related assets.
Oversee character delivery from concept, reference, or scan through sculpting, modeling, texturing, grooming, optimization, and final in-engine implementation.
Create production-ready topology, UVs, PBR textures and materials, with strong attention to anatomy, likeness, clothing, surface detail, and deformation requirements.
Create clothing using Marvelous Designer and process scan and photogrammetry data for production.
Implement and polish characters in Unreal Engine 5, working with materials, skeletal meshes, LODs, Groom, physics, and related character systems.
Ensure assets meet established artistic, technical, memory, and performance requirements.
Collaborate closely with Art Direction, Concept Art, Technical Art, Rigging, Animation, VFX, Lighting, and Engineering.
Create and maintain production documentation, including character workflows, technical specifications, quality benchmarks, onboarding guides, and handover requirements.
Partner with sister studios to align workflows and quality expectations, coordinate asset ownership and handovers, and share knowledge across teams.
Serve as a key character-art contact for clients, presenting work, clarifying briefs and feedback, communicating progress and risks, and agreeing actions with Art Direction and Production.
Qualifications
Strong professional experience as a Character Artist in game development, with shipped PC and/or console titles and proven experience leading character-art teams.
Strong portfolio demonstrating high-quality real-time characters and current AAA production standards.
Excellent understanding of human and facial anatomy, proportion, likeness, clothing, materials, and hard-surface character elements.
Advanced proficiency with ZBrush, Marvelous Designer, Substance 3D Painter, and a major 3D package such as Maya, Blender, or 3ds Max.
Strong production experience with Unreal Engine 5, including character materials, skeletal meshes, LODs, Groom, optimization, and performance considerations.
Strong practical experience with MetaHuman Creator and the MetaHuman framework, including customization and integration of custom heads, bodies, textures, clothing, and hair.
Experience with 3D and facial scanning, photogrammetry, and scan-data processing.
Strong understanding of character rigging, skinning, deformation, facial topology, FACS, blend shapes, facial animation, and performance-capture requirements.
Understanding of MetaHuman-specific facial and DNA-based systems, and their integration with Animation and Technical Art pipelines.
Ability to work independently from concepts, scans, photography, and reference while responding effectively to Art Direction.
Demonstrated ability to manage and develop artists, delegate effectively, and balance hands-on work with team leadership.
Experience producing clear production documentation and coordinating character-art delivery with clients and distributed studio teams.
Strong presentation, communication, and problem-solving skills, with the ability to translate feedback into actionable direction and resolve competing priorities.
Please send your resume and portfolio to:
quanxiaoling@rgbsoft.com.cnLead Programmer
Chengdu | 5+ years | Bachelor
Responsibilities
Provide technical oversight and direction of a team of seniors and juniors.
Establish strong coding standards and practices for team members.
Report project risks in a timely manner, propose mitigations, and escalate when necessary.
Analyse and create technical documentation.
Share knowledge with other teams at Black Shamrock and Virtuos.
Develop and implement NPC behaviours and Character movement in UE5.
Fulfil design’s visions in creating realistic high NPC behaviours, movement and animation.
Work closely with Game Designers, Animators and Project Managers.
Deliver high performance, high-quality code.
Prioritize and execute tasks.
Anticipate production technical needs.
Qualifications
Experienced lead with Unreal engine expertise having shipped at least 1 title using unreal acting as lead.
At least 5 years experience with Unreal Engine.
Expertise in programming character movement and animation systems.
Proven ability to work with designers and animators on the above systems.
Experience building tools for debugging and developing movement and animation.
Desirable:
Hands on experience with Mover is very desirable.
Expertise in building animation blueprints is very desirable.
AI knowledge is an advantage.
Please send your resume and portfolio to:
quanxiaoling@rgbsoft.com.cnSenior Level Designer
Chengdu | 5+ years | Bachelor
Responsibilities
Partner with game designers to refine each map's mechanic, then design a layout where the mechanic drives player decisions.
Own each map from paper design through block-out, scripting, iteration, debugging, optimization, and delivery.
Balance multiplayer space: sightlines, cover, chokepoints, escape routes, and objective placement.
Set the pacing of short play sessions so every match build tension and ends with a clear result.
Design NPC movement and patrol paths so AI-driven characters move in a believable way.
Script and integrate your own maps in Unity using Unity C#.
Design for mobile readability so the gameplay is enjoyable on a small screen.
Iterate on maps using playtest feedback and telemetry data.
Write and maintain clear level design documentation.
Work with QA to find, reproduce, and fix reported issues.
Work with the art team so levels reach a high visual bar without losing their gameplay intent.
Share knowledge and mentor other designers.
Qualifications
At least 5 years in a level design role.
Shipped at least one full-cycle title, from pre-production to launch, on console, PC, or a major mobile title in a level design role.
Proven ability to design within mobile constraints, shown through a shipped mobile title, a shipped mobile mode, or a strong portfolio project.
Experience designing competitive multiplayer maps or arenas.
Comfortable working in a data-driven, config-based level creation pipeline.
Proficient in Unity.
Proficient in scripting with Unity C#.
Strong grasp of level design fundamentals: spatial flow, pacing, readability, and balance.
Able to build quick prototypes.
Able to take feedback, act on it, and give clear feedback to others.
Able to prioritize tasks and deliver quality work on time.
Mandarin Chinese, required for daily work with our client.
English at an adequate level, for meetings, documentation, and collaboration with English-speaking colleagues and clients. Native English fluency is not required.
Strongly preferred
Console or PC experience on a shipped AA or AAA title.
Experience with designing mini games or user-generated content, professional or personal.
Experience shipping both single-player and multiplayer levels.
Bonus
Experience with other engines and scripting tools, such as Unreal Engine, Blueprints, Lua, or Godot.
Experience with 3D modelling tools such as Maya, 3ds Max, or Blender.
Experience leading a team of designers.
Experience working across multiple studios in a co-development setting.
Experience working in an English-speaking environment.
Please send your resume and portfolio to:
quanxiaoling@rgbsoft.com.cn



