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Built a dedicated elite art team with an average of 80+ senior artists, providing continuous and stable full-cycle art production services for the title across three consecutive years.
2026-09-18
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Delivered massive high-quality 3D art assets for the project, including over 2500 environmental scene assets, 250+ playable characters and demonic monsters, and more than 500 weapon props.
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The environment team focused on shaping a worn, weather-beaten immersive world of Sanctuary, featuring ruined medieval gothic architectures, decaying dungeons, desolate graveyards, ancient desert ruins, and hell-corrupted wilderness landscapes.
NEWS
Stable Long-term Production by Dedicated Elite Team: Led a specialized elite art team of over 50 senior artists, providing continuous full-cycle 3D mass-production support for five consecutive years. Delivered stable and iterative art output to sustain the long-term update of this large-scale open-world title.
2026-09-21
The environment team focused on shaping a worn, weather-beaten immersive world of Sanctuary, featuring ruined medieval gothic architectures, decaying dungeons, desolate graveyards, ancient desert ruins, and hell-corrupted wilderness landscapes.
2026-09-18
The art style is a gritty, lowfantasy realistic art direction built upon historical romanticism
2026-09-18