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The team’s focus was on ensuring a hyper-realistic modern military art style with cinematic lighting, physically based rendering, and dynamic atmospheric effects including real-time weather, day-night cycle, and volumetric fog.
2026-09-16
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Maintained end-to-end production from concept art to modelling and texturing through to engine integration
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Each level adopts layered three-dimensional terrain and segmented zone layouts, integrating destructible environments, multi-path traversal, and vertical combat spaces.
NEWS
Large-scale Specialized Peak Art Team: Deployed a peak professional art team with 30+ dedicated character artists and 30+ specialized environment artists. Provided full-cycle 3D mass-production and iterative optimization support for character and scene assets, ensuring stable and long-term content updates for Ananta.
2026-09-21
Massive Standardized Asset Delivery: Independently completed the production of over 200 character assets and more than 1000 scene assets. The deliverables covered playable characters, character costumes, diverse NPCs, urban architectural clusters, street landscapes, lakeside scenery and suburban open-world environments, achieving unified visual standards for large-scale batch production.
2026-09-21
Stylized Urban Anime Visual System Construction: Strictly followed the project’s core urban anime art direction. Polished stylized asset details to fit the game’s free open-world exploration experience, balancing fresh and lively urban atmosphere with high real-time rendering readability.
2026-09-21