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Maintained end-to-end production from concept art to modelling and texturing through to engine integration

2026-09-16

Maintained end-to-end production from concept art to modelling and texturing through to engine integration

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Delivered three complete high-quality level production with 1000+ props and buildings within the level art team of over 40 senior artists

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The team’s focus was on ensuring a hyper-realistic modern military art style with cinematic lighting, physically based rendering, and dynamic atmospheric effects including real-time weather, day-night cycle, and volumetric fog.
NEWS
Scaled Multi-disciplinary Art Team at Peak: Deployed a peak team of over 60 professional artists, consisting of 15+ character artists, 30+ environment artists and 15+ weapon artists. Provided continuous full-cycle 3D mass-production support for character, environment and weapon assets, sustaining long-term content iteration of Destiny: Rising.
2026-09-21
Stable Long-term Production by Specialized Art Team: Deployed a dedicated team of over 30 senior artists, providing continuous full-cycle 3D mass-production support for character and environment assets. Delivered stable iterative art output to sustain the long-term content update of Naraka: Bladepoint.
2026-09-21
The team strived to achieve a hyper-realistic modern military art style with cinematic lighting, physically based rendering, and dynamic atmospheric effects such as real-time weather, day-night cycle and volumetric fog. Large open-world environments were
2026-09-20
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