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Scaled Multi-disciplinary Art Team at Peak: Deployed a peak team of over 60 professional artists, consisting of 15+ character artists, 30+ environment artists and 15+ weapon artists. Provided continuous full-cycle 3D mass-production support for character, environment and weapon assets, sustaining long-term content iteration of Destiny: Rising.

2026-09-21

Scaled Multi-disciplinary Art Team at Peak: 
Deployed a peak team of over 60 professional artists, consisting of 15+ character artists, 30+ environment artists and 15+ weapon artists. Provided continuous full-cycle 3D mass-production support for character, environment and weapon assets, sustaining long-term content iteration of Destiny: Rising.

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Full-spectrum Character, Environment & Weapon Asset Delivery: Delivered massive standardized high-quality resources including playable characters, costumes, NPCs, ancient ruins, volcanic terrains, shadowy dungeons, wild forests and in-game weapons. Standardized modeling, texturing and material specifications ensured consistent visual quality during large-scale parallel production.
NEWS
Delivered massive high-quality 3D art assets for the project, including over 2500 environmental scene assets, 250+ playable characters and demonic monsters, and more than 500 weapon props.
2026-09-18
The art style is a gritty, lowfantasy realistic art direction built upon historical romanticism
2026-09-18
The team’s focus was on ensuring a hyper-realistic modern military art style with cinematic lighting, physically based rendering, and dynamic atmospheric effects including real-time weather, day-night cycle, and volumetric fog.
2026-09-16
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